PSSM shadows example
POLYMORPH ENGINE » Devlog
New example explaining how to setup scenes and materials for parallel split shadows.
Update polymorphengine repository and go to samples/0.1/example.pssm_shadows for the source.
More info here: http://polymorph.cool/2017/10/06/working-on-an-easy-to-deploy-shadow/
POLYMORPH ENGINE
Libre game engine based on Ogre3D and Puredata
| Status | Canceled |
| Category | Tool |
| Author | frankiezafe |
| Tags | 3D, artgame, engine, Game engine, libre, MIDI, opensource, Physics, Real-Time, Virtual Reality (VR) |
More posts
- New installation scriptOct 11, 2017

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